Have i missed something or does blender actually not support mirroring of objects with normalmaps?
as you can see, everyting looks fine on one side:
But on the other side the normals are inverted:
Am i doing something wrong?
Have i missed something or does blender actually not support mirroring of objects with normalmaps?
as you can see, everyting looks fine on one side:
But on the other side the normals are inverted:
Am i doing something wrong?
Hi,
maybe your normals are not outside. Tab into the edit mode and recalculate the normals with Strg+N.
HG1.
swepower,
This is a known bug in Blender 2.49. I do not know if it has been fixed in Blender 2.5x.