When I have an object use the logic edit object|add object, and then have another object use edit object | track to and give it the name of the object that I added, the tracking object always points to the original blender object, as opposed to the object created by add object.
Example: I have a cube that adds a sphere at a random postion (say 1,1,1), and a cylinder that uses track to (sphere), the cylinder points to 0,0,1, which is the sphere’s center outside of the game engine.
Is there a way to assign a unique name to a game object? Is there a way to trackto an added object? Are there any alternative methods for tracking?
Blender 2.49 | Python 2.6
Thanks a ton.