GE : linux & glsl shaders ok?


I have a problem with GLSL shaders and the Game Engine.
I work on Linux and don’t know very well the game engine, so to begin I’ve tested with the examples downloaded on
and more precisely with : parallaxbumpmap_07.blend

In the console, I’ve the message
---- Vertex shader failed to compile ----

I have searched on the forum but stangely nobody seems to have the same problem :frowning:

any ideas?

What graphics card are you using?

I ve a 8600 and opengl shaders work fine in other programs. I ve tested the GLinfo.blend file too and it seems ok :

Supported Extensions…
GL_ARB_shader_objects supported? yes.
GL_ARB_vertex_shader supported? yes.
Max uniform components.4096
Max varying floats.60
Max vertex texture units.32
Max combined texture units.32

GL_ARB_fragment_shader supported? yes.
Max uniform components.2048

GL_ARB_texture_cube_map supported? yes.
Max cubemap size.8192

GL_ARB_multitexture supported? yes.
Max texture units available. 4

GL_ARB_texture_env_combine supported? yes.