I am curious if Blender GE-related issues are going to crop up (or issues with Blender in general). Does anyone know if the upcoming 2.43 release is being optimized for Vista?
I heard rumors that vista will not have native OPENGL support anymore, but instead wrapped to d3d. That means at least one more abstractionlayer on top of d3d. Making OPENGL under vista always a lot slower than d3d. I don’t know wether they really comitted this crime, cause i simply refuse to touch that crap anymore.
Looks to me more like an overhyped and overpriced new desktop theme. No thanks!
Honestly it’s getting tiresome hearing this continually, how about researching a little before making sensationalist claims. Vista does not support OpenGL natvely correct, that’s because it’s easier for MS to abstract it and base it on the DirectX functionality layer. GPU companys however are quite able to write native drivers for their cards, and have/are indeed doing this.
So if you plan on running everything with no hardware acceleration, then yes you’ll get crappy performance, but that’s what you’d get even with a native MS GL implementation.
btw - this is not a personal attack against you in particular, it’s to everyone who continues to go on about this when it’s a non-event.
i am running vista, and have no problems whatsoever with the game engine, but i can barely run counter strike source. on xp, i got 100+ fps, now im lucky if i get 20-30
I would stay away from vista for at least 6 months until they fix some of the problems… or until they release the first service pack… yes they captitulated about the opengl thing… so it supports it now… or so I’ve heard lol.
Indeed, there is a noticeable performance decrease under Vista. Have a dual boot system XP/Vista with Nvidia 6600. Under 2.43 RC3 there is a decrease of 1/3 of of graphic performance. With Vista 40 fps against 60 fps with XP based on the same scene.
But Nvidia has declared the OpenGL functionality in 97.xx driver as for testing purposes only. Hope that future drivers will be better.