Is there a way to set how much of a texture is visible by another texture?
Let’s say I have a plane that has a texture mapped “Reflection”. (Just a random texture atm, but reflection works ok)
I also have another texture with a big splat in it, just plain black and white (representing the shape of the puddle)
Now, is there a way to tell Blender (GE) to only show me the reflection-texture where the puddle-shape texture is black?
And where the puddle-shape texture is white, the reflection-texture would just be invisible, leaving me with a plane, that looks like a puddle with a nice fake reflection on it. I’m assuming it’s probably “nodes” not really game logic but maybe someone knows about this?
- OR -
If this is not doable - what would be a more efficent way of creating a puddle with fake reflection?