GE question

when i am playing my game, and i move the character into the wall, it will go partly through and then bounce back… how can i stop this from happening?

Be sure to use Dynamic as physic type, move the character with LinV or Servo Control, and set the right collision bounds ( for example Box for a cube ); Oh yes, and don’t make the walls 2D make them 3D ( don’t use a simple plane, make a little extrusion )

If you need something more specific just ask, or maibe I can post you a little .blend example…

Hope this helps =)
Cya