Is there a way to make Blender game engine simulate faster im making a project for bullet physics contest and im having to do lots of trial and error to get my device to work it realy annoying to have to wait a minute before it gets to the part that doesn’t work.:mad:
PS I know im a noob and probebly won’t win but im trying just for fun.
I’m pretty sure that if you select “Enable all frames” under the “Game” menu then your game has the potential to run faster.
There are other ways that decrease the accuracy, but I don’t know how to activate those.
What part “doesn’t work”? What are your system specs (CPU, memory, Graphics card, etc…)?
I was thinking, maybe there’s a way to save all the object’s location, rotation, and speed into a file, and then load it when the game runs, so you can skip over the parts that work. I haven’t tried it yet though.
@ Arr Matey- I think by doesn’t work, he means, for example, a jump that doesn’t line up / other part of the simulation that needs to be adjusted, not a glitch.
Yeah not a glitch just my poor planing and modeling that need to be fixed