GE Temple

Hello. Finally posting work again. This probably won’t go anywhere, but in case it does, I’ll keep you posted. Currently, I’m having a little bit of issue with lights. Currently the main source of light in the scene, the one casting the shadows, is a sun lamp with variance-buffer shaders. It looks nice and soft, unless I mess with the Frustum size, which seems to change how much “horizontal” coverage it gives for shadows, with lower being sharper, higher being softer. However, when I actually go into the game engine, it completely changes. Thoughts?



Helps please?

It’d be great if you fixed your attachments first :slight_smile:

Hmmm. Attachments have changed since I was last here. Sorry about that.