GE textures and toon

I’m kinda new to blender and I have a question about textures and toon shading in the game engine.

  1. I’ve tried about 1,000,000 times and my textures don’t work in the game engine. How can I fix that? :-? and

  2. is there any way to get the thick edges when toon shading (Edge Intensity) to transfer into the game engine?

If you could help me out, I’d appreciate it a lot!
Thanks

Can Someone help me out please?

Uhhhh… does anybody know how to do these things?

patience ><. you probably arent using the uv editor to apply the textures. your probably doing it like you would if you were to render a scene.

  1. first, split the viewing area so you can see the 3d window and the uv editor at the same time

http://img92.imageshack.us/img92/8250/tut13yz.jpg

just hover your cursor on that line, then right click :slight_smile:

  1. then go into the new window and click the little icon in the lower left corner. that will expand a new bar, select uv image editor.

http://img420.imageshack.us/img420/3009/tut28rq.jpg

  1. now in the window on the left, select the object that the texture is going to be applied to, then go into uv select mode. Then go back into the uv editor and, select image > open. use this file system to navigate your computer and find the image you want to use as a texture. ( i save my images as .png or .jpg either will work fine.)

  2. after youve loaded the image, select the faces of your object that the texture will be applied to.(make sure your still in uv face select mode!).

http://img212.imageshack.us/img212/2748/tut47ki.jpg

then just go into the uv editor again and select the symbol that looks like two arrows going up and down right next to the lock. select your texture. you will see that your texture is applied to the faces you selected.

http://img309.imageshack.us/img309/6535/tut59xh.jpg

this is your end result. this is just VERY basic information on how to do this. im not even sure i totally understood your problem because there are many reasons that could lead to your textures not working but heres the micro tutorial for you.

Thanks. That helped a lot

sure any time

You mean like this:(sorry for the large pic)

Well, all you do is go into “Edit Mode”, highlight the entire model(or whatever has the black outline), copy it, size the copy so that its just slightly larger than the original, seperate the copy from the original(Ctrl-P), flip all the faces on the copy so the faces are visible on the inside, then finally take the copy into “Vertex Paint Mode”, set the color slider to black and click “Set All”. That should do it for you. If I missed something or you don’t understand something let me know & I’ll try to simplify it more & include screens.

Thanks for the help!

The only problem with that method is that it doubles the number of polys of your character and therefore may slow the game down.

BTW Shn275, Static is looking very nice.

Is there any other way to do it then?

shaders

OK, but how would you do that with shaders?

there are some examples on the web:
Look here: http://download.developer.nvidia.com/developer/SDK/Individual_Samples/featured_effects.html#lineDraw
It’s not GLSL but everything that can be done with Cg-Shader-Language is doable in GLSL.
And i think in Rendermonkey http://www.ati.com/developer/rendermonkey/index.html is a GLSL sample!