the problem is birght textured object at lamp Energy = 0 when i use Beldner Material
tested in blender-win32-2.42-preview6 but other verson not work too.
i have a cube and a lamp:
- set, use blender material
- add a material and texture for cube
- set light Energy 0
- set Draw type to Textured
- press p and the textured cube is remain brigth :-?
this is only work (with old style blender material) if i uv mapped the texture and press TexFace at Material panel (not should set Light at Texture face panel) but i like to use new Blender Materials advantages.
this is a bug or not implemented feature or i miss someting?