GE-Use Blender Material bug?

the problem is birght textured object at lamp Energy = 0 when i use Beldner Material

tested in blender-win32-2.42-preview6 but other verson not work too.

i have a cube and a lamp:

  1. set, use blender material
  2. add a material and texture for cube
  3. set light Energy 0
  4. set Draw type to Textured
  5. press p and the textured cube is remain brigth :-?

this is only work (with old style blender material) if i uv mapped the texture and press TexFace at Material panel (not should set Light at Texture face panel) but i like to use new Blender Materials advantages.

this is a bug or not implemented feature or i miss someting?