Gear City Animation

Final Results

Workbench

Animation Breakdown

Hey guys

I think this is the biggest 3D project I’ve done so far

I made this work by referencing 2D concept art from artists on twitter

This is a concept art made by an artist called 電鬼

I added my style to it and made it 3D

Here is 2D Concept

https://twitter.com/denki09/status/896378747498110980

But the first time I saw this picture was not on twitter

It was from a music channel on youtube

I was very excited when I saw this piece and heard the melody of the music

I always remembered it until recently, three years later, when I finally had the ability to try to make it.

But the funny thing is, at the time I saw this work I was still a person who knew nothing about 3D lol

Production Process

Basically the modeling process, it is the same process as my previous work “Church”, but this time there are more details more complex.

The real difference lies in the Render settings and compositing

Because of the large scale of this scene so I can not do all the rendering in one breath

If I render all the content in one go this will cause me to have problems in the future which will be difficult to handle

So I divided it into several layers

Main buildings and tree

Planet

VDB

Background

Fog

People

Falling Leaves

And I separate the blue and orange light source

Blue light for the clouds

Orange light for buildings

The reason for the separation is that the blue light is too strong

The effect of lighting on the building is not very good

image

My God, that’s scary enough, let’s ignore that.

After the rendering was done I started to try compositing

Dividing into several parts really saves me a lot of time in compoisting

I can decide by myself which parts to add Glare effect and which ones not

Instead of adding an effect everything will change with it

It was all going well until I noticed an annoying flicker in my output video.

To solve this I found this tutorial

He makes the flicker look less obvious by shifting the video by 1frame and reducing the transparency.

I found that blender can also do the same effect so I did so

I used this setting to get the same effect of reducing flicker

I didn’t really feel that I had succeeded in completing this project until after the breakdown was finished.

Thank you for reading this

If you have any ideas or comments, please let me know!

IG:https://www.instagram.com/galazi_3dart/

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I featured you on BlenderNation, have a great weekend!

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Thank you so much! :heart:

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Awesome… :scream_cat:
…and thank you for the behind-the-scenes:+1:

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Thank you! I’m glad you like it :smiley:

You’re on the #featured row! :+1:

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Look great, have nice Final Fantasy vibe.

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Thank you! :smiling_face_with_three_hearts:
Incidentally I have found others who think it has a Harry Potter vibe
To be honest I was quite surprised

Hi everyone,

Here is the “Behind the Scenes” article for this atmospheric artwork!

Do check out this article, written by the artist himself. It describes the process of making the artwork step by step and provides insight into the render layers in Blender.

Regards,
Alina Khan
Editor at Blender Nation | LinkedIn

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