Nayman
(Nayman)
1
Is there any way to effevtivly (GEAR DOWN) a rotation contraint? For instance, lets sya I have a copy rotation on sylinder one… to copy cylinder two…
is there any way I could make it so that when cylinder one rotates 90 degrees, cylinder two rotates 180?
Just curious
(imagine bicycle gears)
z3r0_d
(z3r0 d)
2
nope
though there is an action constraint which can play an action (for armatures) based on the [global] rotation of an object, it is a bit odd
theeth had a demo of it once, I don’t know if that can be found easily
(I am too lazy to search for it)
theeth
(theeth)
3