GUI is nearly done, but I want to add Conical Gears at least before first release. Might take the rest of this week.
fonix You tell the script 'I want a gear witn N teeth and r eadius (Plus some other params) and you have the gear. No premade one, just categories Spur (Classical straight tooth) Helical (Those in the anim) etc.
arnaudShader is a simple chrome material, grey with RayMir on
mzunguI’m a bit upset too with the SetSmooth here. THe face is flat, and tooth is bevelled. It is the smaller face joining the bevel to the top face which has not a vertical normal and causes this. I must think on it. Adding a furver bevel face with vertical normal would solve this, but would also rise vertex count (which is not low)
mifune sorry, script only creates the gears, I think there is already a script to move the gears somewhere.