Inspired by the original script “Grinder” By Jonathan Merritt , written for
Blender 1.72… which still works, but is unmaintained since 1999!
The script simply creates the meshes.
For now it makes Spur (straight) and Helical (those in the movie) gears
I will add conical (Spur and spiral) and, maybe, worm gears and rails and crowns (Gears with teetrh inside).
You did it again S68, something new and cool. So many possiblitys come to mind, a watch with moving parts, an old time robot with gears moving in its chest, an ornithoper(flying machine) with guy pedaling madly to move gears to flap wings. And your last demo reminds me of the gears in the movie Metropolis by Fritz Lang. Bet you can’t guess I’m looking forward to playing with your script.
Paradox
Just curious, are you using my GUI_Creator to help you create your script? Just asking because I asked people to inform me if they every made anything, though they are not obliged… I haven’t seen anything yet. So maybe no body uses my script.
The_nerd I’m sorry, but I’ve developed a GUI layout some time ago, with a panel-like structure and standard colors which I use in all my scripts, now that I’ve developed it it is quite fast for me to make the GUI… I haven’t used your GUI generator, sorry
Scripts (They are two, a maker and a mover) are ready for pre-release. I’ll write some doc now!
@@ sooo awsome!, But its is gonna make a complete gear @ some point right? Duplicated and rotatiung to make a complete gear is not too fun ^-
I cant seem to get the animation script to work though… It made to gears, then I added them to script, then put them as mesh and generated ansd it did nothing
sutabi
well… spindup will stay there untill the Python group implement spindup as an API function, I cannot do that by adding each vertex and each face
The anim script should work, steps are:
Give the Gear Objects (not meshes!) a meaningfull name
Add the gears to the ‘Gears’ panel with their number of teeth
Add the links in the linkk panel
press the ‘Generate’ button
Check that a DriverSL text buffer has been generated
Add that as a Scene FrameChange Scriptlink
Stefano
P.S.
I’ve already noticed that on conical gears some interface object does not work (Angle )