Gecko critter

Hello, this is my first thread here. :slight_smile: I’ve been using Blender on and off for a year or so, but I’m still a bit of a novice. I like to sculpt mostly.

I sculpted this gecko creature today and painted it in Sculptris, brought it into blender and rigged it. Posed it in a few different poses, then made a scene.

It’s mostly me just testing grass, sun/atmosphere/sky, and volumetric materials, but I think it turned out pretty well. The texture is a little off because I messed with it in photoshop, I’ll probably switch it back to the original.


wow, really nice character. Very funny.

Thanks! :slight_smile: I found that his spikes were too triangular; I smoothed them down, so now there’s no weird spots/vertices: <smoothed
(linked because it stretches screen)

I also tried a sun with more turbulence: