This project is a logical continuation of “Geely Emgrand EC7 RV” (model year 2013).
As an owner of such a car I was curious about how it could look like in terms of modern automotive design and technology.
Of course, GEELY command continue doing their great job and they have already presented several new outstanding models.
But this concept is my vision for future modifications of Geely Emgrand 7 line.
So the main idea of the concept was not to create a brand new design, but to change only plastic details and leave metal parts of the body as they are.
Therefore only such parts were reconsidered:
exterior
front and rear bumpers
headlights and taillights
side view mirrors
interior
dashboard
front panel
central console
steering wheel
doors panels
overhead console
I worked on the project from time to time during the last year. There were also several long delays when there wasn’t simply a time for it. But at last the project is finished! Hope you enjoy the result
Actually, a steering wheel leather texture is fully procedural (and perf leather texture as well). The only thing which uses bitmap textures is icons. These icons are a part of a general texture.
There are nearly 30 textures. The most of them are small (like 256x256, 512x512 or so). There are only a few of them that are relatively big. The largest one is 4000x4000, which aggregates different icons, and it’s only half filled.
Also, there are some textures in common with the previous project.
This is just brilliant. Modeling a car myself, the curves are really hard to master and everything fits so well in your case. NO distortion or any kind. Just A++ level stuff. I like how you used the jeans in the last render to take it a step further. However, I personally like the white color on this car.
There is always some distortion. It’s hard to avoid it completely while using a pure polygonal techniques. Perhaps, it’s hard for me
Me too
Actually, I chose red color simply for an easy visual differentiation between the two similar projects.
But after some experiments I realized, that white color fits the new design even better. Therefore on last renders I used it as well.
Yes, I tried different colors. Some are good from the begining, some requires additional work to fit (changing color of some plastic parts, in optics, changing chrome parts to matte etc, so that it looks good with this color).
These colors are good) Actually, There is still a huge room for different color and shader experiments. I think I will return to this question soon
Yes. Actually, I already have a shader with flakes and pearl effect. But it was hard to guess a correct flakes size, so I postponed that experiments till now. Soon I’ll post some example renders (here or in a corresponding WIP section).