Gemetry looking weird when using Skin Modifier

I am trying to create geometry from a cloud of vertices from imported Camera tracking data from After Effects. I was able to use Geometry Nodes to turn the markers into vertices, but the problem is small box is created around each point when I try to use a Skin Modifier. And if I use the F key to create faces in edit mode it’s gets spiky.

My goal is to create geometry to use as collision.

Any help would be great. I can supply a file if need be.

It might help if you state your objective…

What are you trying to do?

Sorry about that. I edited the post to state what I was asking help for.

Oh, there are many ways to do that. I don’t think the Skin modifier is one of them.

Simplest way is probably just make a volume mesh from the points (not the verts):

Another one is the Convex Hull node.

Otherwise you may need to find a script or use external software like Meshlab.

Hope that helped.

You are a genius. Thank you so much. It actually worked. Now all i need to figure out is how to get the geometry closer to the original tracker markers to I can use the mesh as a collision object.