Hello!
Today I released Gen3 v0.1 - parameter-driven tree generator for Blender. You can see homepage of this project at http://www.geocities.com/bgen3
This project is on early stage of development, but I want to known your opinion about its usefullness and your suggestions.
Incredibly usefull, I’d say! I haven’t tried it yet, but if it generates also some uv coordinates for the trunk and branches…
Do you thing it is possible to model also different plants (i.e. ferns)?
It generates UVs for trunk and branches already. I think it may be used for many types of trees. I just need some time to rest and then I’ll start fixing bugs which
are present for sure and add features.
So I need opinions from community to decide what to do next…
Yes, you’re right, I just forgot to describe this.
Additionaly sometimes normals must be recalculated.
Also, you may want to select vertices and press ‘Set smooth’ to get smoothed
mesh.
To speed-up generation use ‘Detail’ controls - they set count of cylinder faces.
At start you can use as small as 3 faces per cylinder…
Setting levels to ‘4’ leads to ‘list index out of range’ error - I’ll fix it, but not right now - I need to do some code clean-up to prepare it for ‘Leaves’ support…
It would be interesting to see your ‘landscaping’ results - I’m software developer, not 3D-designer, so I’m always impressed by someone 3D works…
You need documentation and instructions on what all those buttons do. Just presenting them and expecting the user to know your intent or to figure them out is frustrating.
Hi!
First of all I want to say thanks for you all! I didn’t expect such attention…
15 minutes ago I upload some update for Gen3, now - version 0.2. It doesn’t contain new features, just speed improvements and some bugfixes. You can download it from http://geocities.com/bgen3.
As for some questions:
To SHABA1: I know that lack of documentation is a bad thing, I’ll try to fix it in the future, but at first I must implement some features - without them script possibilities are very restricted (I mean at least ‘Leaves’ support).
To Bart: As for speedup - thanks for links, they are useful for me. I’m already started ‘speed-up’ process.
To endi: As for L-systems - yes I know what is it
To snelleeddy: About ‘crashing’ yafray - note, that geometry currently generated by Gen3 is not very imressive - I mean ‘open’ cylinders and deformed geometry, beside this, too many vertices and faces are generated. Use ‘remove doubles’ to reduce vertex and face count as Duhast suggests.
Sorry if I miss something and thanks for your comments and suggestions!
I’m far more impressed with this than L-system, which runs useslessly slowly on my PC. Gives far more realistic results too, IMHO… although all those parameters are scaring me, I’m very glad of the tooltips. I’m really glad someone’s finally working on a decent tree generator for Blender, all the programs I can find seem to insist on requiring Java for some odd reason. Anyway thank you for this, hope to see leaves soon !