I’ve been using blender for about 2 years now and am only recently getting into Animation. I’m ultimately an Android developer and will be writing an export script to use for animation code for an OpenGL model. I already have some python scripts written to output my vertex group weights, etc… and I’m now working on creating a smooth animation and instead of tackling it directly in code, figured I could use Blender to get a smooth look (timeline, speed, key points and angles etc).
So here’s a quick video of what I’m looking at, (and I’m a 2.49 holdout for the moment, btw…)
So what I’m wondering here… is if there is a simple way to create a “floor” that forces the entire model to push upward so that the foot slides back creating a normal “head bob” affect as the model walks. I’ve already figured that I could possibly figure out lower vertex locations in code and translate the base bone upward based on a simple difference, but would still like to see if I could achieve this in Blender to get a good idea of what my final animated model will look like in game.
Thanks to everyone! Blender is friggen awesome.