I’m a newb and I’ve hit a bit of a conceptual big step kind of mental block here and would appreciate your advice on next steps to take here.
I’m following (Blender Guru) tutorials as best I can to get up to speed. I’ve hit a hurdle here where I can’t wrap my head around the high level next steps I need to take and would appreciate some help piecing them together what I should do next so I can research and implement.
Overall Goal: Animate a complex cardboard box folding from it’s flat to box shape.
Status:
- I’ve got a half decent looking scene and lighting setup.
- I’ve got the shape of the flat cardboard box sheet detailed out, each foldable element is a separate object within the scene.
- I’ve applied a procedural texture for the cardboard applied to the complex sheet design.
Challenges/Questions:
- How do I line up the procedural cardboard texture across all the “complex” pieces of the cardboard box?
- Is this a UV thing that I need to focus on to lineup and scale the texture?
- Can I even do this with a procedural texture or do I need to use a texture map due to the complex shape?
- Do I join all of the pieces of the box to make it easier to texture, or do I keep each foldable element separated so that I can animate them?
- At what stage should I apply the solidify modifier to the cardboard (I’m going to want to texture each side differently as one side will have a color, and the edge of the cardboard needs to look corrugated)?
- How do I add the solidify modifier to all of the elements at once?.. I can only seem to add it once object at a time!
Appreciate your guidance folks, I need to get my head past this next step mental block!