Ok, so I have a couple questions regarding my scene below. Obviously, It’s not finished. Inspiration came from a scene from a school day when I went into a back closet, and saw a desk with a lamp sitting on it next to the rough concrete walls. I loved the scene, and decided to make it! My main questions are regarding the materials for the scene though, so no modeling suggestions, please. Also, please ignore the wall. It will be different on the final picture. The desktop bump mapping is also intentional.
Also, I’m a noob, so be nice.
1.What is the best way to make a surface look dusty in cycles? I’m a noob, and I don’t want to use a particle system. Mostly I want to make the desktop, the lamp, and the pen look dusty. Do I use a special material for the objects themselves, or do I do something different? Tips on volumetric lighting wouldn’t hurt either.
I have watched the video by Andrew Price on anisotrophic shaders, but I am still mucho confused. Can someone help me figure out how to make the lamp look like a scratched steel surface?
How do I change the materials and the lighting so that the scene looks… Old and forgotten? Dust, yes. Do I make the lighting more dim and yellow or something?
Any kind of critiques on the materials or scene would be nice. :eyebrowlift:
PEN.blend (1.51 MB)