Shaders seem great, but troublesome.
I guess even if Graphics are absolutely secondary to make a stunning game, it is what most people like to see. And well, i got my hands on some cool custom-shader and with copy-Paste, and a few Clicks my Scenes got a huge visual upgrade. That felt really nice! But my mind encountered a problem - a big one. If anyone wants to show her/his Game, and the system where it is shown is not capable for the shader-scripts the result may look like garbage or worse things happen. After that horrible thought, which may swing the motivation of a game-designer around (to stop effort), i thought, i need to look more into Shader and 2D Filter. But well, i still do not understand some things and i guess this is helpful for many people around.
I hope you may help with that.
If you answer, please write the Number of the Question - its just, that i dont like to make to many multiple threads to the same base-topic. Hopefully it doesnt get to confusing But i hope that will help to make the beginning of a faq.
A1) Is there a difference between Custom-2D-Filter-Scripts and a CustomShader-Script?
B1) Do the buildin Shaders work on - Android-Smartphones + ATI + NVIDIA Graficcards?
B2) What happens, when they do not work? Does the game lose its functionality? Is it still running with worse optics?
C1) Does Custom Shader work on - Android-Smartphones + ATI + NVIDIA Graficcards?
C2) What happens, when they do not work? Does the game lose its functionality? Is it still running with worse optics?
C3) How can i guess for which Setup a shader is?
C4) How may i modify/write a shader for ALL Setups? (A GAME SHOULD WORK ON ALL MAIN SYSTEMS - RIGHT?)