I’m not sure if this is the absolute correct category to post it, but I think it might be, since I’m leaning towards texturing as one of the main things to make CG look most real.
I want to get good at making things with Blender and fit them into my small movie projects. I’m not pro, so please bear with me.
I watched Andrew Price’s bread tutorial in which he did his own texture of bread and it came out looking very real. Also, I made a 3d model of a wooden axe and composited that onto a live action plate of a person holding an axe and it looked super real. No one including me could tell it was CG. I thought to myself that it has to be because of the texture I used, in combination with matching the scene’s lighting of course. But mainly I thought the texture was the reason why.
So I guess, asuming I’m right about this whole texture thing, how and what textures are good to use for CG? What I think so far is…
- the texture should be from a absolute front angle. So if it’s a texture of a concrete wall, take it from the front angle and not a side one. It should basically be as flat as possible.
- Make sure it has even lighting. One side of the image shuld not have more or less light than the other.
- Not blown or underexposed
- Neutral white balance
These 4 things should make it so later in Blender, you can apply the texture and light it however you wish?
Please let me know if I am on the right track and what else I need to consider to make things look “real”. Is there something with materials I need to know, aside from diffuse image texturing? I know you can “make” textures and all in Blender, but I’m not sure if that’s the right way to go, or a combination of both, or just diffuse image texturing? Is one preferred over the other?