general questions

Hi there, I’ve been looking at Blender on and off since it was just being made but never got into it(I’m only 14 now, so you can imagine it confused the hell out of me before). This program has really confused me in what it can do. I know its a modelling program and animation, but it also makes games? Sounds like a good package but I won’t talk just yet. Is there any way to use the 4 viewports style? How do I place background images for blueprints? Those are my two main q’s, I’ll look at the tutorials from there. For 3dmodelling I’ve used Zmodeler, Milkshape, and Gmax, so should this be pretty simple for me to get used to or is it completely out of the ordinary? Does the game making require or support programming and if so, what language is it done in, and what is the scripting language? I’m used to Reality Factory for making games, but for when I’m done making my game for it, I look to try another program, and since Blender was the first program I ever downloaded so many years ago to make games, I figure this might be nice to use :smiley: Hate to be the annoying newbie of the day, but I just have to learn more about this program.

As much as a dozen of subjects all clumped together in a single paragraph ?
:smiley:

This program has really confused me in what it can do. I know its a modelling program and animation, but it also makes games?

All that, although the game engine was disabled starting version 2.26 . It should come back soon and version 2.25 is still available.

Sounds like a good package but I won’t talk just yet. Is there any way to use the 4 viewports style?

Yes. First click on the small white dash to the left of ‘SCR:’ at the top of the screen and choose ‘ADD NEW’. Name it something, likely ‘4 views’. Do ctrl+Ukey to save that configuration.
Split the 3D window in two.
[Coming from the 3D window, bring the pointer on the small bar between the 3D window and the button window. Click with the right mouse button. Choose ‘Split Area’. Place the light gray bar that appeared where you want the separation to occur and click with the left mouse button to set everything in place. ]
Repeat to get 4 windows and use the numeric pad to change view in each of them : 0 for camera, 1 for front, 3 for side, 7 for top. Ctrl+down arrow toggle any window where you place your pointer into full screen and back.

How do I place background images for blueprints?

Change the 3D window to the view window (shift + F7) click BackgrounPic, load a compatible format (jpg or targa are sure bets) come back to 3D window with shift F5.
An alternate, more sophisticated method :
Projection box

Does the game making require

…programming. Not in the strictest sense, that’s the main interest. Although using the logic bricks is really programming after all, using an interface rather than a language that’s all.

support programming

Yes, with Python. It is called a scripting language but is a full fledge OOP language.

Hate to be the annoying newbie of the day, but I just have to learn more about this program.

Bof ! One a day keep the psychiatrist away.

:wink:

Jean

Thanks for the quick and unhateful answer, you have no idea how many boards I go to, ask a question, and all I get is a bunch of people calling me a dumbass n00b :stuck_out_tongue: I have to wonder, why was the game engine taken out of 2.26? Also, where can I find tutorials or books on Python. I probably wont spend too much time trying to learn it because I’m already trying to handle C++ and that is more than enough work for a kid :smiley: Blender seems a lot better than it did when I was a bit younger and hardly could use RPGMaker 2000, but I dont think I’ll be switching to Blender immediately. Though while I work with Reality Factory I’ll definitely practice with Blender a lot. I do have one more question though, do game models have to be made in Blender, or can they be made in other apps like milkshape or gmax and imported?

I thought you would :wink:
That part wasn’t open source but will become such this summer.

Also, where can I find tutorials or books on Python.

Have a look on the official Python website at http://www.python.org

I probably wont spend too much time trying to learn it because I’m already trying to handle C++ and that is more than enough work for a kid :smiley: Blender seems a lot better than it did when I was a bit younger and hardly could use RPGMaker 2000, but I dont think I’ll be switching to Blender immediately. Though while I work with Reality Factory I’ll definitely practice with Blender a lot. I do have one more question though, do game models have to be made in Blender, or can they be made in other apps like milkshape or gmax and imported?

There are import/export scripts.
Must go to work. Somebody else will give you details I’m sure.

Bye

Jean

Ok thanks, I should be able to figure out the rest of that stuff out on my own(though I’m sure I’ll have tons of fun fun questions while I’m learning :smiley: ) I think I’ll wait till the game engine becomes open source before I start learning any game making with blender, until then I’ll just model and animate as much as I can(I’m juggling Milkshape and Gmax projects already)

Note that using the Game Engine in version 2.25 is perfectly legal : dues were paid I guess.

Jean