Hey there everyone, this is my first post on the site of probably many. Like a lot of beginners, I suffer from the transfer of specifics learned from tutorials to my actual workflow. Sometimes I am looking for a specific (sometimes too specific in my own vain) answer to my particular problem. Sometimes I estimate or guess how things will work, take a crack at them and just test the waters.
Now, its probably a bad thing that I have almost no mental capacity on how to improve a model past a certain point. For instance, the following:
I recently spent the last week 1/2 developing this bolter model from Warhammer 40k, following multiple tutorials and combining the knowledge I received to make as good a mesh as I could. Everything’s alright in my eyes, I recently fixed a texturing issues I had with the model where the texures were stretched. I still feel like there is a lot that can be done to bring up the quality from “Thats alright.” to a sort of breath taking level with the end game goal being exportation to one of the various game engines.
Some basic questions I’d have to ask would probably be:
What do you think could be done to improve the overall look of the base mesh?
Was it good to have multiple pieces for the gun, for example the pistol grip is seperate from the body, as well as the hand guard and all the minute detailing already present?
Are there any ways I can make the details pop more, or to add more to the over all model to give it a more appropriate look?