I’m prototyping a little game to see how it will work, and it works well, but the physics and other things like real time shadows are a bit unstable. Like how if you run up against a wall your character may shake back and forth a bit, and falling through relativly slow moving platforms, or floating above and sinking into platform moving up and down. Also, using sphere collision is really the only stable collision.
Is it just a BGE thing? Are there plans to fix it up? No offense to any of the developers. I’d really like to use BGE, but the character physics aren’t really up to the task, and rigid bodies are rather unstable.