I’ve used a MakeHuman exported model (MHX) and imported in Blender for Character creation. This model is fully skinned with full bones. I can pose this character. I want to make clothes and found the following technique for making boots:
1- I’ve selected all vertices of one foot, made SHIFT-D for duplicating and do a “P” for separeted it so I can select only this part to modelize a boot.
2- Added a Mirror Modifiers to this new object, so every changes go to the other mirrored boot.
3- After finished the sculpt, I have my pair of boots perfectly mirrored.
here the problem: automatically, the initial boot is linked to my character, so I can use the POSE tool and my boot is following the foot no matter how I pose the character. But the other boot is doing the same because there still in Mirror modifiers. I want to have my 2 boots in seperated objects, and linked to each foot. I can’t figure how to do it.
I’ve attached a image that display my problem.
thank you for your support!