generate 3D sound ?

Hello!

I’d like to generate a sound that is emitted by an object in my 3d scene and that gets louder when the camera is approaching. It could also be interesting to have some other features such as stereo or doppler effect. Do you have any idea how to do this best and what software is able to do this? Or is it best done manually in a simple wave edition program such as audacity and/or virtualdub?

Thanks & I wish you a happy blendy day! :slight_smile:

Gabriel

Well, I haven’t played with the sound options much, but my trusty book says:

in the Sound Buttons window there is a little button on the bottom left that says “3D Sound” , push said button and then a scale slider appears.

0.0 = no 3D sound
1.0 = a neutral state, all positions get multiplied by 1
5.0 = over actentuates the gain/distance relationship

play with scale slider, adjust to your needs. :smiley:

Thank you a lot!! I’ll try it this week-end.

I just can’t stop wondering what blender is all capable of!!!

  • 3D modelling, ok
  • 3D rendering, okok
  • Animation, cool
  • NLA, great!
  • Complete video integration, neat!
  • 3D Sound mixing, astonishing!
  • Physics, … ok :smiley:
  • Scripting, the soluting if there’s still not what you need!
  • Gaming, well I’ve no words to desribe how cool it is! :stuck_out_tongue:
    Is that all or is there STILL some absolutely cool stuff I don’t know about??? Oh no, I forgot the Monkey funtion, lol!

And all that for so few Mo and it’s free software %| Let me just ask, does it also make your coffee, or is this still in the todo? :wink:

Gabriel

still in the to do, :wink:

actually I hear alot of cool stuff is under development, go to
www.blender3d.org
and check out all the new stuff.

Don’t you mean blender.org? Because I didn’t notice much changes in the blender3d.org site, it’s still more or less the NAN commercial site, even if there is no more mention of NAN.

Oh yes and I still forgot the web plugin feature, and of cours I’m not even speaking about all the scripts an plug-in! :smiley:

Gabriel

3D sounds are only available for the realtime engine though (not sure if you were asking about that or not). It would be a really nifty tool indeed if it was implemented for the rendering engine.

Martin

I think it would also be really cool if the physics for the realtime engine could be implemented into the rendering engine. That would be so awesome!

Of course I totally aggree! But I’m sure that it’ll one day be availible for rendering too. Now let’s just hope that it doesn’t last too long. :slight_smile:

Gabriel