Hello dear Blender Artists Community,
I’ve been developing Hudhud Script, a programming language that supports Subject-Oriented Programming, Object-Oriented Programming, Agentic Programming and Loop Engineering. Using Hudhud Script, I built a 3D asset generation workflow and connected it directly to Blender through our own plugin. It has already made many of the heavy, repetitive parts of 3D work much easier for me, and I’m also experimenting with integrating Hudhud Script, which is written in Rust, with Bevy. My first impressions are very promising.
HudHud 3D Loop Studio connects Blender with Hudhud Script and uses Loop Engineering to automate repetitive parts of 3D asset creation. The web interface, terminal and Blender plugin work together while Hudhud Script handles the orchestration, with each job running step by step: modelling, inspection, critique, correction, topology work, UV mapping and materials. The actual geometry is created and edited directly inside Blender, and you can use local models, cheaper API models or any AI provider you prefer. Our aim is to make artists’ work easier and give them more time for the creative parts, while repetitive technical work such as UVs, material setup and topology checks can be handled automatically.
I had to put my own indie game development work aside because of the changes brought by AI, and it made me think that artists and programmers should build things that help each other. I honestly can’t explain in one post how much SOP, SOP + OOP and Smart Loops can simplify certain parts of game development, but I hope you’ll give Hudhud Script and HudHud 3D Loop Studio a try. If you like what I’m building, I would be very grateful for your support, feedback, ideas and suggestions. (HudHud Script is open source)