I’m working on a game that generates a list of random cities at the end of a game (Based on the player’s performance, a list of damaged or destroyed cities is listed. The amount of affected cities is based on the amount of ships the player doesn’t destroy yada yada)
Here is a simple .blend demonstrating the technique. You may use this however you like, with or without credit.
// Link - .blend
// Size - ~430kb
// Python - no logic
// Purely Concept