Does anyone know how to generate a terrain made out of blocks like in minecraft? I only know a tiny bit of the python API, so I don’t know how to do this.
So, you think its easy? minecraft its very advanced, not are only cubes, you need a voxel system, you not can make a minecraft terrain with individual cubes, blender can not support that number of objects and polygons.
Its nessary make a voxel system, a system for delete/add blocks on that voxel system, and a terrain generator.
is beyond me but I hope I’ve helped with the information.
should investigate more. Sorry english
For a static “block” look, use the remesh modifier with “block” mode on your terrain. Be prepared for a huge leap in polygons.
Thanks for the help.