Class Key of Blender just has a function named Get, none named New. I try to generate different keys out of a mesh, which has no key yet, and set them as mesh keys. how can i create a new key object?
the script looks somehow like the following:
from Blender import *
for i_loc in range(0,len(transfer_me.verts)): me_loc.verts.extend(transfer_me.verts[i_loc].co) return me_loc
for i_loc in range(0,len(scale_me.verts)): scale_me.verts[i_loc]=scale_me.verts[i_loc]*factor return scale_me
what i want to do now, is set state_one as basekey and state_two as key 1 or any other name. how?