generation UV coords


I’m pretty noob with blender (and 3d modelling apps in general). My question is: when I’m in 3ds max and I create a cube, it automatically generates de UV coords for that. However, that does not happen in blender. Is there any way to automatically generate the UVs ?


well, for a cube…enter Edit mode,Face mode, select all faces ( for ex.), press U key and choose Unwrapp in the popup menu.
Now the selected faces have square area UV assigned…of course, this is quite basic!