Hi andyD
I’m looking at your rig atm and have some advices for you.
First I’m sorry to tell you that you’ll have to scrap everything for 2.40:
-The rig, because all the heavy tricks you learned are now useless.
-The RVK, if you say so. Though i found them ok.
-most of the knowledge you got from my tuts.
It’s been a long time, a year tomorow actually. And now with more experience, and after having actually tried to animate with such a rig, I can tell you that this rig example is way to much trouble for nothing.
Can you easilly drive your fingers? I was never able to get a good looking animation when each finger had a iksolver. it’s insane! The arm are also a place where i don’t use Ik solver anymore. You’ll discover that when you really start using this rig, it’s way better when you do it in FK. For the rare occasions you need ik on arm, just put a ik solver there with influence 0, and turn it up to 1 when you need it.
This will at the same occasion give you the opportunity to remove the floating bone for the other ik in the middle of the chain. The new system don’t even need that. It’s almost impossible to bend it backward now, Even wthout limit.
As mentionned the Back is kind of screwed as soon as you move Back target or pelvis. I’v stopped using this method when I fighted for 2 days to get a good looking walkcycle.
As you want this to remain 2.37 compliant you can do the following:
-remove ik from the fingers. it’s better to drive them in FK. Or better apply an action constraint on them driven by the rotation of the first bone of the chain. so rotating it will “rool” the finger in a close position
-Remove ik frome the Arms.
-Remove ik from the Back and pelvis. They are nice toys, but really useless when animating.
-dunno if it was said, but when moving the mouth with the bone, only the theeth are moving. try to get the mouth to follow too, it will look way better. You can do that by joining the theeth in you character and fully weighting it to 1 to the mouth bone.
Again i’m sorry for the tuts.
You can rejoice though, as i’m actually rewriting it from scratch for 2.4
expect an update in less than a week.
Good day.