Even though i really dont have much to show, i would like to get some feedback on this guy.
Basically my goal is to get a good general-purpose Basemesh, and i really would appreciate some comments on the topology aswell as his proportions.
One more thing: I have no clue on what to do with his eyes. simply extruding and merging all the verts looks kinda odd, but I really dont want to put too much detail in there…
I usually put an UV Sphere as eyes, and stretch them so that they fit the eye socket without too much altering of the base mesh.
I also keep them as separate objects, and don’t join them with the mesh.
As to your other stuff… it’s sort of hard to judge proportions right when I can’t see the arms and legs. But from what I can see I’d make the head ever so slightly smaller, unless you’re going for a more cartoony look in the finished mesh. Other than that I think your proportions are pretty all right.
I’m not sure about seperate objects for the eyes…
If i use spheres for his eyeballs, i need to add more loops to define the eye. At least more than i am willing to add. But as said im trying to keep the polycount as low as possible, while maintaining all the detail i really want.