For a number of years now you may or may not have heard of this piece of software called Genetica, it’s in the same market as Mapzone and Substance Designer, but without the requirement that users go into manipulating texture derivatives on a low level with a bunch of different nodes to get such things as tiling patterns.
For a week or so now, people have had the ability to pre-order the next version where you not only get the current one now, but also get 40 percent off the license price along with the fact that you’ll receive the new version when it arrives.
Why am I posting this now, because as of today, I decided to purchase a license as my testing with the demo showed enough power and potential to be worth the price (and hey, why not save 150 USD by doing it now), I can tell you for one thing, this is one piece of software that there currently is no free equivalent to (even with the mention of Mapzone). The binary for one thing is designed to take advantage of 64 bit architecture when it is present and the the lab nodes provide the ability to do a number of things that are difficult in Mapzone.
During my research, I also considered getting Mapzone’s newer commercial cousin Substance designer, but again, complex tiling patterns would be difficult to pull off and the maximum texture size achievable would be 2048x2048 unless you used the GPU (and then you’re limited by Vram as well as running a potential risk of it overheating).
But whereas it seems Allegorithmic is more focused on game texture software, Genetica seems to be targeting general 3D artists, the max power-of-2 texture size right now is 4096x4098 and the max size will increase in version 4 to allow the creation of monstrous 8k textures. That and the fact that it seems that Spiral Graphics is adding a concept known as ‘adjusters’ which might be seen as an interface with similarities to the competition’s ‘Substance player’.
The only thing I would wish for though is the ability to make non-square textures, but the community forums there indicate that it’s on the company’s todo list and spending hundreds of USD more for Substance Designer or Photoshop to get Filter Forge would be a bit steep just for that.
Anyway, here’s a sampling of what Genetica can do, I will note for those wondering that the normal maps it generates are compatible with Blender and will render properly. (found by tests with some watermarked textures made with the trial, the ones below are made with the full, activated version though). The one with the black background isn’t intended to be a full texture, but one that can be overlayed on top of another.
So to those reading, have any of you ever had experience with it, it personally made a number of things easier for me, and while I would’ve rather wanted to see an extremely powerful Open Source Equivalent, there is the unfortunate fact that when you look at software like this, there’s nothing out there currently that can stand up to the commercial solutions.
QUICK EDIT: Anyone know what the problem is with the overly large attachment thumbnails, they don’t look anything like in the post editor.