Geo Nodes Dust Skirt

I am working on a nature environment where I am placing objects onto a terrain mesh. I would like to add some dirt accumulation around the objects where they meet the terrain mesh. I would like to do with geometry nodes so I have a node tree for this for future projects. I was thinking something similar the dust skirts. Any ideas on how to go about procedurally making dust skirts where objects intersect a terrain mesh?

You might have a look at DocsBlender Manual → geometry proximity

Also:

?? Dust skirts… in nature… ?? I mainly found something like “bed skirt” for this term…

You may have to elaborate this to get a more suited answer.

Sorry, ugh, dirt skirts. I meant to type that but for some reason I typed dust skirts.

The proximity node will definitely play some part. It is creating the quads and orienting them so they wrap around the base of the object at a certain angle I can’t figure out.

That’s funny…out of approx. 100 image the only one which “exlpained” me what you mean is the one with the description: Dirt Skirts for some corners

https://pewkey.artstation.com/projects/mzBr4v

…so you meand sand sediments or deoposits in edgy areas…

Hmmm maybe selecting and copying by the proximity node and subdividing only this ones…

Well, the first step could be to start thinking on how would you do that manually, and eventually find ways to automate that !
Rather than getting into GN right away…