Hello!
this one is a classic without GN, but with GN I’m getting lost in finding a simple solution. I’d like to generate a water surface with the Ocean mod on a place and then place few object onto it to float there. I’d like to use GN to have the object follow the surface, while I will be animating the XY axis by keyframes, drivers etc. I know I can do this without GN, but GN would allow me do other more interesting stuff, so I hope to find a solution.
I thought I could distribute points on vertices and then have the object find the point with shortest distance to it (or using proximity) and read its Z position value. But this has many issues (esp. depending on the resolution of the ocean mesh) and I can’t even get that idea into nodes…
Any ideas for a solution, or better terms to use when searching for an answer?