Geo Nodes: Various curve profiles on instances? (without realizing instances?)

Hello there,

any idea if it’s possible to have varying curve profiles (here generated by noise texture deforming a circle) for each instance?

Below is the arrangement of the workflow where I’m trying to apply it, without realizing instances. It would be also enough if it was the same curve profile, which I could rotate and scale for each instance, as a plan B…

But so far, I haven’t found any solution.


sort of the goal:

I was also thinking if it was possible to make a sort of a sphere that has lot of these deformed circles projected onto it and from there these circles extrude towards the center of the sphere. But that I have no idea how I would do with GN, and how I would then also curve the trajectory of the extrusion…

Sadly It’s not possible… a set of curve can take only one profile.

I actually just noticed I already realized the instances to bend them individually, so…

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But even then. After realizing instances of a curve, I can’t figure out how to address each instance separately when giving it a curve profile. I get red cables.

Since the Curve to Mesh node doesn’t have a Selection port, I guess it just can’t distinguish between unique realized instances?

Was playing with yr idea, got this, I guess you could use something from the initial ico sphere to then address each flower, anyways maybe not what you want…