# Geo-Scatter 5.6 - Now with Physics

**URL:** <https://blenderartists.org/t/geo-scatter-5-6-now-with-physics/1177672>\
**Category:** Released Add-ons and Extensions\
**Tags:** add-ons, commercial\
**Created:** [August 30, 2019, 3:34pm UTC](https://blenderartists.org/t/geo-scatter-5-6-now-with-physics/1177672 "2019-08-30T15:34:42Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![xrogueleaderx](https://blenderartists.org/user_avatar/blenderartists.org/xrogueleaderx/32/575485_2.png) [@xrogueleaderx](https://blenderartists.org/u/xrogueleaderx)\
**Post date:** [August 31, 2019, 6:47pm UTC](https://blenderartists.org/t/geo-scatter-5-6-now-with-physics/1177672/13 "2019-08-31T18:47:09Z")

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I really appreciate your effort guys, having distribution maps in Graswald would be so awesome.  
A proxy system is what I am missing as well. You might want to check out this script which I use as a workaround for now

> [@Highpoly instancing script for Blender 2.8 (WIP)](https://blenderartists.org/t/highpoly-instancing-script-for-blender-2-8-wip/1162809):
>
> Hey guys, This is my first python script for blender 2.80: [Blender 2\_80\_Proxy Tools.py (11.8 KB)](https://blenderartists.org/uploads/short-url/3RUtj4YeknhjrPi5CJ70EOJ75em.py) The script creates ‘vray proxy’ like vertex cloud representations of highpoly objects as I think that is a feature which is missing in blender especially when it comes to foliage in architectural visualistion or landscape scenes. (Some inspiration was taken from Manuel Geissinger’s BlenderProxy Addon) To do that it makes use of collection instances and offloading the original highpoly objects in …

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