Geo-Scatter / Tree vegetation showing box's/wires in viewport and not trees

Hi guys,

I have a little problem when it comes to the viewport overview because the scene doesn’t show the trees in viewport but only in the final rendering. This is a problem since I want to make a mist pass/depth map.

Can anyone help me out?

You can change the viewport display type in the object properties (if it’s a result of the scattered trees themselves being set to something like Bounds) or in the Scatter options under Display (if it’s a result of Scatter overriding the display with its own box / placeholder / etc. options).

Can you clarify why this is a problem for mist, though? If they show up fine in renders, they should show up fine in the other render passes too.