Hi all,
I’ve been playing with Andy Houston’s Geodesic dome script for Blender again. (Andy thanks again, I keep finding new methods and results. Top banana [!] )
<
> Small collection of various domes. Blender rendered. Link.
<
> Another collection of various domes. Blender rendered. These are double generated domes, that is I run the script on an already affected dome. Gives some mad fx.
Link.
<
> Three domes in one, the red dome sits in the middle surrounded by a plastic dome with a spiky frosted glass dome surrounding that. 3DSMax 5 rendered for raytracing. Link.
<
> Again three domes, one for the pedastal, one inside the other. 3DSMax 5 rendered for raytracing. Yellow shader is my own Translucent shader for Max. Link.
C & C welcome as ever,
Sonix.