Geometry and Modifiers Nodes were already in blender ? the free addon: SVERCHOK

i just want the community to start the conversation and maybe track some attention to this, because the team at blender is trying to reinvent the wheel , while sverchok already has all those features, maybe they should just add sverchok to blender, it is already very stable


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and here are some of the masters of sverchok addon you can see the artwork they do with sverchok in twitter:
https://twitter.com/erindale_xyz
https://twitter.com/portnov9
https://twitter.com/bluefox_3d
https://twitter.com/VicDoval
https://twitter.com/msurguy
https://twitter.com/3drwny
https://twitter.com/SoluSerg
https://twitter.com/ricardomatiaspt
https://twitter.com/asahidari
https://twitter.com/BennyGovaerts
https://twitter.com/ChamerlatL

adding SV to blender
Do sverchok running on C already, as fast as possible?
Do SV have simple in-out single route for geometry?

Yes, SV can. No, SV not so simple as modifier nodes.

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To note, everything nodes will cover a lot more areas than Sverchok. A port of the addon to C can’t be done instead as ‘geometry nodes’ is just the first piece of a much larger system (ie. a unified design with common concepts and functions).

Can Sverchok be looked at for inspiration and ideas at least? Of course.