First: I hope this is the right forum for this post.
Now, as for my issue, I wanted to make a realistic spiral phone cord that’s bent along a path. Here’s what I’ve done:
Modeled spiral phone cord
Created a bezier path for it to follow
Created an armature along the length of the cord
Subdivided armature into 15 segments
Added bone constraint to armature with the bezier curve set as its target
All of that went fine, however, the problem is that the spiral cord’s geometry doesn’t follow the bezier curve - not even somewhat closely. What’s going on? Is this the intended behaviour? Is there some way to make the geometry follow the path as closely as possible?
Your spiral is a curve type so you would either have to adjust envelopes, or convert to mesh to have control over the vertex weights for the armature. Too much work when curve deform modifier could be used and be done with it.