I have just started on understanding Geometry Node.
I am trying to extract the mesh generated from a geometry node.
For large geometry (with many nodes) it can create huge file - >1.5GB file size as an example when I apply the “Modifier:Geometry Nodes”.
I suppose due to the huge mesh generated, it takes forever when I then try to go to “Edit” mode. My intent is to delete off those mesh I don’t need.
So my obvious choice I think is to first “reduce” the mesh complexity hoping I can edit fast on my computer.
So I try to “reduce” mesh using “Mesh>Clean” but it always takes a long time (>30 mins) and still running, and then crash. I tried a few of the “Mesh>Clean Up” option such as “decimate geometry” and others … all of them just run >30 mins (hog up my computer) and then crash.
My computer is pretty high end … just bought earlier this year just for learning Blender
My question is … is there a way to “apply” only specific part of a huge “geometry node” setup that has many many groups of nodes?
Or better still an easier and faster way to extract a “specific part” of the geometry node generated into Mesh?
Any tips … ??