I’m currently making a bagel with seeds on top of a bun. I also want to use the Geometry nodes for this. I’ve modeled the bun, seeds, and I’ve set up my basic Geometry nodes:
Group Input > Point Distribute > Attribute Randomize (scale) > Attribute Randomize (rotation) > Point Instance > Join Geometry > Group Output
My problem is I want to randomly rotate the seeds/points around their local Z-axis (relative to the face they are on). But whenever I have the Attribute Randomize (rotation) plugged in, all of the points/seeds automatically align globally.
If anyone is able to help me, that’d be great. I don’t want to use the particle system because I feel like there is more control when using the Geometry nodes and it’s just simpler. Thanks guys.