# Geometry Node Creation

**URL:** <https://blenderartists.org/t/geometry-node-creation/1633855>\
**Category:** Paid Work\
**Tags:** modeling\
**Created:** [March 13, 2026, 3:01pm UTC](https://blenderartists.org/t/geometry-node-creation/1633855 "2026-03-13T15:01:33Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![bbergem](https://blenderartists.org/letter_avatar_proxy/v4/letter/b/cab0a1/32.png) [@bbergem](https://blenderartists.org/u/bbergem)\
**Post date:** [March 13, 2026, 3:01pm UTC](https://blenderartists.org/t/geometry-node-creation/1633855/1 "2026-03-13T15:01:33Z")

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Hello!

I am looking for someone to aid in the creation of a geometry node setup for procedurally generated flows of a wood-like straps over a base model that has the a general form. The final output would look similar [this](https://img-cache.oppcdn.com/img/v1.0/s:26299/t:QkxBTksrVEVYVCtIRVJF/p:12/g:tl/o:2.5/a:50/q:90/984x4096-DbJh2bwysy7qGKHh.jpg/984x1475/79462d6cf72489f367fe856215895328.jpg).

Parameters include adjustable densities/randomized min/max widths and lengths of planks, adjustable random deviations from shell (stray / flyaway strands) - etc

The idea it should be a procedural setup so that the base shell can be modifiable.

I am hoping for less than 2 week or so timeframe. I am not sure what goes into this kind of work so budget to be discussed.

Thanks!

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<div class="post-metadata">

**Author:** ![bbergem](https://blenderartists.org/letter_avatar_proxy/v4/letter/b/cab0a1/32.png) [@bbergem](https://blenderartists.org/u/bbergem)\
**Post date:** [March 17, 2026, 3:08pm UTC](https://blenderartists.org/t/geometry-node-creation/1633855/2 "2026-03-17T15:08:08Z")

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I think I have enough replies! Thank you!

#solved

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**Author:** ![system](https://blenderartists.org/uploads/default/original/4X/3/5/9/359f93d9347d57148196b3b4c3f3528f831e2f47.png) [@system](https://blenderartists.org/u/system)\
**Post date:** [April 12, 2026, 3:02pm UTC](https://blenderartists.org/t/geometry-node-creation/1633855/3 "2026-04-12T15:02:33Z")

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