Geometry Node not rendering (visible in all viewport)

Hi,
I wanted to create an effect on a video using geometry node.
In the preview, everything works, but while rendering only the background (video) appears. I checked the “visibility” for all objects I want to include in the render and it looks fine. I don’t know what I’m doing wrong, do you see something I missed?

Welcome!

Is your video in the Sequence editor?
If it is the case, check this post about rendering with strips in the VSE.

Or to just render the 3D scene, uncheck Sequencer in the PostProcessing section of the Output Properties tab.

Hope that helps.

I still have the problem, but thank you :)… I noticed that it doesn’t render for me only in Cycles Engine (set everything in preferences but still nothing…)
I don’t know what it could be, theoretically my device meets the requirements so it must be something in settings or scene

Hi,

Check this tab as well:
image

Make sure in Show In, Renders is checked on

Also:

https://www.reddit.com/r/blender/comments/u3t3y7/geometry_nodes_not_rendering/

unfortunately that’s not it, everything is marked as visible :smiling_face_with_tear:

image


image

:sweat_smile: :see_no_evil:
I don’t know if it will be useful to anyone, because the problem was in the wrong camera setting.
In the camera settings I added high Camera and Distance Culling values and IT WORKS.
It turned out that with normal camera settings, it can’t see objects, regardless of the clipping distance I tried to set, and others values. When I added Culling settings and added objects to it, it started working.

Zrzut ekranu 2023-08-23 231424
Zrzut ekranu 2023-08-23 231601