I’ve been experimenting with Geometry Nodes in an effort to get better with them and I’ve encountered a predicament. This is going to be a little hard to explain, so I’m going to type out the problem first, and then after I will type out exactly what the results I’m looking for are.
Basically, I want to create a system where I can control the density of 3 different point objects (that are in 1 collection), so they use a shared Distance Min and they don’t clip. I do not want to just take the Distance Min Input Value and plug it into 3 different point systems, because then the different point objects will clip on top of each other.
I get the result I want where there is no clipping when I use a collection, but I can’t control the amount of each object individually. (Ex: Going off of my picture attached, let’s say I want 75% of the sprinkles to be the Sprinkles Normal, 10% to be Sprinkles Short, and 15% to be Sprinkles Stretched. That’s the result I’m looking for where I can change those values individually)
I either need to be able to control the number of points allotted towards each object within my collection, or I need to be able to use a shared Distance Min on 3 objects that recognize the other objects.
In this picture, I have a basic system where my collection is being used. I am not able to control the stuff within the collection, but the result I want with the distance between the objects is there.