Geometry nodes apply deletes UV


I have a very basic geo node setup (3 UV mapped meshes, randomly scattered)
But in the modifier stack, when I apply the modifier, the resulting model loses the UV. any idea if it is a normal behaviour? or a bug? any workaround?


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If you want to apply those instances, search for the ‘make instances real’ command, and it will make those scatter instances real objects with UV data intact. you can then join these objects.


Thank you!

Depending on the case I would recommend to let them separated as instanced separated objects and send them to an specific collection, since if they stay separated and instanced they will generate a smaller size blend file.

I’ll keep it in mind, thank you!

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The uvs are destroyed with regular geometry as well after the geometry nodes modifier applied.